
I use the ' ' character as field separator to be compatible by default with Excel.
This can be useful if you want to parse data not stored in files or coming from the web for example. The library is able to work with streams and stream reader/writers rather than file names.
Klass 'UserData' on string 'kasutajanimi', millele järgneb int 'userlevel'.Copy Code foreach ( var c in from client in CsvFile.Read( " clients.csv")
ma arvan nii? Mida sa täpselt eeldatava vormingu all mõtled. Kas olete kindel, et fail on ootuspärases vormingus? Ainus selgesõnaline näitlejakoosseis on BinaryFormatter.Deserialize trükkima UserData. (System.String name, Boolean throwOnError, Boolean ignoreCase) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:398) (System.String name, Boolean throwOnError) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:381). (Int64 assemblyId, System.String className) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/.Binary/ObjectReader.cs:833). (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/.Binary/ObjectReader.cs:637). (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo, System.Int64& objectId, System.Object& value, & info) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/.Binary/ObjectReader.cs:269). (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, & info) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/.Binary/ObjectReader.cs:195). (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, & info) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/.Binary/ObjectReader.cs:223). (BinaryElement element, System.IO.BinaryReader reader) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/.Binary/ObjectReader.cs:130). (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, .Header& headers) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/.Binary/ObjectReader.cs:104). (System.IO.Stream serializationStream, .HeaderHandler handler) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/.Binary/BinaryFormatter.cs:179). (System.IO.Stream serializationStream) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/.Binary/BinaryFormatter.cs:136) LoginScript.SaveFileExists () (at Assets/Scripts/AccountSystem/LoginScript.cs:111) LoginScript.OnLoginClick () (at Assets/Scripts/AccountSystem/LoginScript.cs:84) (System.Object args) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:153) (System.Object parameters) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:634) (System.Object parameters) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:769) () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53) UnityEngine.UI.Button.Press () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35) UnityEngine.UI.Button.OnPointerClick ( eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44) (IPointerClickHandler handler, eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52) (UnityEngine.GameObject target, eventData, `1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269) :Update() Nüüd on viga, mille saan: TypeLoadException: Could not load type 'SaveGame+UserData'. Kood allpool: public void SaveFileExists() Praegu on mul viga suuremahulises projektis.